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Marmoset toolbag material tilling
Marmoset toolbag material tilling




marmoset toolbag material tilling

This shader over here is the default shader, and I won't be using it. Once you click on the template, it creates a new shader. I'm going to use the Dota 2 Template, which is the default template for Toolbag. If you're new to Toolbag, I would use one of these two depending on the engine that you plan on exporting your model to. Most of these apply to Quixel materials, but there are a few here that I use quite often, including the Dota 2 Template and the Unreal 4 Template. With that in mind, let's go over here to our shader menu and look at the Presets that Toolbag gives us so that we can set up our materials properly. Toolbag doesn't apply UV mapping to your models, so for your materials to take effect correctly in Toolbag, you'll have to have all your UV mapping and coordinates applied in a 3D program before importing into Toolbag. In this project, I used Marmoset Toolbag 4 but you can use the 3D renderer of your choice.

marmoset toolbag material tilling

Next, we'll look at how to apply materials to a model that you've imported into Toolbag. In this last part, I’ll give you some tips on how you can easily render your piece.






Marmoset toolbag material tilling